1 just make sure the code on the right and side you see when you first click on the bitmap word. is set to stretch
there is one on top of that code just under the bitmap area. it is for border make it stretch and the border around the image for your click able area on the slider will be stretched to match the image size.
make the one on the bottom of the code stretched to make sure the image will stretch to fit the size of the setting in the players ini for the image. now i know your dealing with the theme but that part is also done the same when working with the player mskn.
2 the colors have to remain the same in the images you use from the mskn file.
3 now that said, you can change them by exporting them to a folder and changing them in a image editor program.
all that is explained in the fast newbies lesson and in other help on the monkey's wiki.
4 but you don't have to use the images there. you can pick one you want from some place else. i have to correct my self i said some place you could use .jpg files not so they don't work. the images have to be the format of .bmp .png or a few others you will see when you try to import the images to the mskn file.
but you can save a jpg file in the editor as an bmp file and use it that way..
just pick what you want change it to bmp or png file then open the theme engine then open the mskn file.
then go to the images area under the fonts. click on it and then click on the add image button.
then it gives you browsing windows to find your image you want to add in.
select it and then click okay then click the next okay button if you get one. and your image is in the mskn file.
now go to the objects in the mskn file find the one you want to change its image. find its bitmap choice panel again. this time you will see the name of your new image in the list select that. and adjust the cross hairs then click apply.
if all the codes for stretching were set to stretch then you can click save and close the file.
now make it back in to the msz file and then check the image you changed.
1 just make sure the code on the right and side you see when you first click on the bitmap word. is set to stretch
there is one on top of that code just under the bitmap area. it is for border make it stretch and the border around the image for your click able area on the slider will be stretched to match the image size.
make the one on the bottom of the code stretched to make sure the image will stretch to fit the size of the setting in the players ini for the image. now i know your dealing with the theme but that part is also done the same when working with the player mskn.
2 the colors have to remain the same in the images you use from the mskn file.
3 now that said, you can change them by exporting them to a folder and changing them in a image editor program.
all that is explained in the fast newbies lesson and in other help on the monkey's wiki.
4 but you don't have to use the images there. you can pick one you want from some place else. i have to correct my self i said some place you could use .jpg files not so they don't work. the images have to be the format of .bmp .png or a few others you will see when you try to import the images to the mskn file.
but you can save a jpg file in the editor as an bmp file and use it that way..
just pick what you want change it to bmp or png file then open the theme engine then open the mskn file.
then go to the images area under the fonts. click on it and then click on the add image button.
then it gives you browsing windows to find your image you want to add in.
select it and then click okay then click the next okay button if you get one. and your image is in the mskn file.
now go to the objects in the mskn file find the one you want to change its image. find its bitmap choice panel again. this time you will see the name of your new image in the list select that. and adjust the cross hairs then click apply.
if all the codes for stretching were set to stretch then you can click save and close the file.
now make it back in to the msz file and then check the image you changed. :)