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MM3 Scripting problem - Player.Play leads to a 'black hole'

Posted: Sat Jan 12, 2008 11:13 pm
by DiddeLeeDoo
For a period of 600 - 3000 ms after the SDB.Player.Play command is given, other commands get lost in a 'black hole'.

A 'ready to do next command' function seems to be missing

Simple example code

Code: Select all

Some example code.

Posted: Sun Jan 13, 2008 7:37 am
by Bex
Hi DiddeLeeDoo,

Long time no see. We miss you. Where have you been?

Is this bug also in the latest beta
(I haven't tested to reproduce it...)

Posted: Sun Jan 13, 2008 8:30 am
by DiddeLeeDoo
Hi Bex,

Nice to hear from you too. Been a long while. It's Sunday, and I'm sitting here programming an invoice program that has to be ready tomorrow, Monday... my life in a nutshell. Since work keeps me on the computer all day, I tend to do anything but computing in any spare time.

I've been hoping for a more quiet time for awhile, but it only get worse.. :(

Haven't tried with the latest Beta, but from what I read in the list of fixes, it doesn't seem to be addressed. Not like it's a big deal. MM2.5 was rock solid, and I'm sure the 'DreamTeam" want nothing less for MM3.0

Posted: Sun Jan 13, 2008 9:14 am
by Bex
I know what you mean. I hope it gets better at work for you. It's not fun when there's too much to do and you need to work weekends to catch up!

Anyway, try the latest beta. Perhaps it fixed there. I've noticed that not all "script" changes are addressed when changed.

Posted: Thu Jan 17, 2008 11:19 am
by jiri
I agree that this can be quite a problem, so I added a new property ... ngPlayback that helps you in waiting for the moment when playback is properly started.