in the code morten posted
look at the pos numbers they are the ones you change to move the postion of the time clock.
and both are dependant on the size of your player. and if you set your player to resize and move the clock.
but the number 20 in his code is the horz. pixels
the number 55 in his code is the vert.. pixels.
that is of course the upper left pixel of the area the clock will be shown in.
in order to see where you have moved the clock or other items
it is best to make a folder in the skins folder called test.
then copy all the files for your skin in to that folder, not the msz but all the files you use to make your skins msz file.
then go in to that test folder.
open the player ini file in notepad. now go start mm 3.
go to options and change the skin to your test folder.
your now viewing the work in progress.
so in the player ini file do the correction to the pos number.
save the ini file don't close it.
now change the mm 3 to the mico player or (main player if your working on the float player).
then change it back to the player your working on.
and look at where the code for the item your moving has put the item.
repeat the steps if the item is not where you wanted it.
roving cowboy / keith hall. My skins viewtopic.php?f=9&t=16724
for some help check on Monkey's helpful messages at viewtopic.php?p=44008#44008
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