only thing that might happen with mm 4 is that we have to recompile mm 3 skins in the new engine to get all the new codes it requires. i had to do that before on some old mm 3 skins when they added new features to the theme engine we make mm 3 skins with.
as nohitter151 said. the objects are controlled by the developers for the theme.mskn which is basicly the same layout as windows shell. since that is what they use a shell made like windows shell or the windows shell?
only thing you need to do in the theme.mskn is what i said in the fast newbies walkthrough, that will change all the images in the theme.mskn for your own looks.
and get your foot in the door for skinning.
only things that need to stay in their folder if you make them seperate like suggested in the walk through. is the icons in the icons folder or the no album art images also in the icons folder. that is the only folder you need to zip up in the msz file.
there are a few images that you need to zip up. and the rest are the ini files and the mskn files.
monkey uses the ini files to know where to place the controls for the player, monkey already has the locations hard coded in to his programming code for the object locations in the theme.mskn file
and again yes you need all the objects in the theme.mskn file the only ones you can remove are what dreadm told you.
never getting his trainning skin i don't know if he put in all the loacations for bitmaps in the text areas or not. but if you get my " Jade monkey " skin that has all the locations for bitmaps in the text areas placed in to the skin and i've even put images in them so you never type on the flat gray images in that skin.
so go ahead and check that skin i made to find the loaction of what bitmap you might want.
yes you can change the color of the fonts in the theme engine. but not all the fonts will change color in real world use.
some of the locations of the bitmaps are not able to be checked with the checking button in the theme skinning engine.
so you would have to make the skin and compile it then open it and test it in monkey to see if the images fit the wanted areas, or are in the proper locations.
if you look around the skin pages at the wiki you will see just about every combo locations of button controlls the is.
now if you want to get a skin with the player only on the left side and the rest is blank then you should use the 3 section player skin and make the center and right use the blank color of pink or magenta depending on what your image program shows it as. mine show a pink background.
also make the center or the right side the part that is used by monkey for the sliding part of the skin. this can be seen in my screen shot of the "silvertone" skin the sliding section has a image in it. and the player is in the left section.
also remember that on the theme.mskn there are some blank buttons that still work as blank being the one to use for its one to show when clicked on. but the player needs either a white or black image button in that location for making it a clicking or non clicking area of the button image.
i've tried to put every feature in my skins some skins that we can so they could be seen how to make them by others.
so if you want to make the mm 3 skin and you like the feature check the skin i made that has it. i don't mind others learning from them that is how i learned. i even left some images in the skins that i did not use so others could seen the trials of making a skin.
also if you want to make a really simple bare minimum images in the skin then check the tangerine monkey skin. it is very bare min.. on the main images for the player as in i think one image map? maybe 2?
roving cowboy / keith hall. My skins viewtopic.php?f=9&t=16724
for some help check on Monkey's helpful messages at viewtopic.php?p=44008#44008
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