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themeeditor blackmonkey player and header section font color
Posted: Wed Oct 18, 2006 3:41 am
by intellekta
Hi,
i use the blackmonkey theme and i try to change the header->Section Font.color.
i can change the style like bold but i cant find the color.
Also i cant find the place to change the font in the titel "Player"
Thanks in advance
Uwe
Posted: Wed Oct 18, 2006 3:50 am
by trixmoto
The player font is done the same was as in Winamp. There's a bitmap in the .wsz (rename to zip and extract) that has all the letters in it.
Posted: Wed Oct 18, 2006 4:16 am
by intellekta
Thanks, but i cant find the Titletext "Player" in the bitmaps.
Posted: Wed Oct 18, 2006 5:26 am
by trixmoto
Oh, sorry. That will probably be in the .mskn somewhere, but I'm not sure where.
Posted: Wed Oct 18, 2006 10:05 am
by rovingcowboy
open the theme.mskn file for the skin you use with the theme skin engine you can get from either my site or trixmoto's site we both have a copy of the old free one.
once you open the theme.mskn file look for the fonts of
editboxitemfocused or
editboxitemdisabled.
those are the only two i have colored for the fonts used on the title in the player on my trucking skin. so one of them has to be the one used for the title fonts.?

Posted: Wed Oct 18, 2006 11:04 am
by intellekta
Thanks, but
i open the theme.mskn using themeditor v4.41.
there is no editboxitem....
in objects, in fonts and in colors.
Posted: Wed Oct 18, 2006 11:42 am
by rovingcowboy
oops. sorry.
it is
EditboxtextFocused
or
Toolitemtextdisabled
that is what i meant to type the first time and messed up.
sorry.
but those are the ones i have colored for the title text so it is one of them that is working as the text used for the scrolling text.
Posted: Wed Oct 18, 2006 11:55 am
by intellekta
i think we dont have the same mm or theme or editor
the EditboxtextFocused font is white and the Toolitemtextdisabled font is gray
both fonts are not black. can i send you the theme.mskn?
Posted: Wed Oct 18, 2006 12:43 pm
by junglemonkey
i just downloaded it and will check what text he is using
but it has to be one of them. or it is one in a text file?
roving cowboy / keith hall.

Posted: Wed Oct 18, 2006 1:21 pm
by junglemonkey
i just checked the theme.mskn that i got when downloaded the blackmonkey from online.
and all the fonts listed in it are white not black?
you should have them all white also?
i have not found where he picked the font from yet.
but it is not one of the two i posted as it did not change color when i changed them. i am not sure how he picked the color and font for the player unless he is just using the text bmp for the player like winamp does which is possible as the fonts on the text are white also.
he is using the fonts in the font ini file that is included in his skin
i don't have this file in the trucking theme.
so go to that file and change the color number to what you want.
[PlayerTitleFont]
Name=MS Shell Dlg 2
Size=8
Color=16777215
that is what he has. remember the color number for the fonts has to be that large number system since that is what the theme skin uses.
start playing with the numbers in there and see what you can change it to.
changing the number 6 in that code above to the number 4 will make it a blue font.
you have to keep changing the skin between this black monkey skin and another skin to reload the font file to see new numbers
roving cowboy /keith hall.
Posted: Thu Oct 19, 2006 1:30 am
by intellekta
about header:
yes all fonts in the theme are white and i cant find the header color setting.
about player:
i try the font.ini and there i can change the "Player" title.
Here are my results for this file:
Code: Select all
;if this section is disabled the titlebar takes the text.bmp font
[disabled PlayerTitleFont]
;if enabled the titlebar takes settings from [PlayerCaptionFont]
[PlayerTitleFont]
Name=MS Shell Dlg 2
;the following settings are for the playing song title
Style=1
Size=8
Color=14777215
;if this section is disabled and [PlayerTitleFont] is enabled the titlebar is empty
[disabled PlayerCaptionFont]
;if this section is enabled and [PlayerTitleFont] is enabled the titlebar takes these settings
[PlayerCaptionFont]
Name=MS Shell Dlg 2
;Style 0=normal 1=bold 2=italic 3=bold-italic
Style=3
Size=8
;blue
;Color=14777215
;black
Color=16777215
OffsetX=2
OffsetY=2
Posted: Thu Oct 19, 2006 6:42 am
by rovingcowboy
please give more of an idea what your calling a header?
so we can look to see where it is at in the theme mskn file.
because the only thing i can see for the name of header is in the theme mskn object section and you can change its colors by chaning the bitmap image used and if you have text there you can change the text also by picking the other color you want.
both those are in the list to the right of the images when you view them in the theme engine. just click on the names over there or double click you will get more choices or the images for you to choose which one or part of one you want to use for the header.
is that what your looking for?

Posted: Thu Oct 19, 2006 7:06 am
by intellekta
one picture says more then 1000 words.

Posted: Thu Oct 19, 2006 7:13 am
by rovingcowboy
edited last message because i got to thinking and found them.
those are the meunitemnormal and menuitemselected fonts in the font section of the theme mskn.
now that is strange as crap. the fonts change color when checkin the control of the theme engine but when tested on the skin they don't change color.
i been cheking my skins and the only way i got them to show is to use a lighter background bitmap for the header.
for some reason they won't change from black when the other colors are speicfied. not sure why? sorry for the bad news but maybe that will be fixed in the new skin engine.

Posted: Thu Oct 26, 2006 11:06 pm
by Dragon
I might be able to shed some light as I was working on the same issue myself. He is using font colors from windows message box font.
Right click desktop and select properties, click appearance then advanced. Then under the item menu select Message box and change the font color to what you want. This also changes it in windows which is bad. It would be nice if it was scripted with it's own color selection through MM.