Skins & Icons

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Re: Skins & Icons

by jiri » Thu Jul 13, 2017 7:14 am

This step certainly is painful, but needed in order to support modern technologies, be cross-platform ready and don't just be stuck in the past. MM5 skinning offers great new features and so hopefully this won't be such a pain for our users.


Re: Skins & Icons

by drughetto » Thu Jul 13, 2017 1:15 am

Peke wrote:Hi,
I personally use if needed.
that's a sad news
in short all the skins should be re-build ,yes?
are even few the v4 skins :( :(
and v5 is really very ugly , at least my personal taste

Re: Skins & Icons

by Peke » Sun Mar 19, 2017 9:11 pm

I personally use if needed.

Re: Skins & Icons

by jiri » Tue Mar 14, 2017 3:58 am

There's quite a lot of editors, free ones, even web-browser based. See e.g. ... cs_editors . I haven't tested them much and so can't really recommend.

We rather base our current icon set on freely available icons from Note that there are also other free and good looking icon libraries, like and particularly , which might look in the Black Monkey skin... ;-)


Re: Skins & Icons

by djdd » Mon Mar 13, 2017 12:53 pm

Can you recommend an editor for SVG files, or a converter to convert bitmap files to SVG?

  • existing icons are stored here: …\skin\icon
  • Icons for your own extension should be stored here: …\Scripts\<your extension>\skin\icon

Re: Skins & Icons

by MMFrLife » Mon Mar 13, 2017 11:58 am

So, if I were customizing (some day) I would look for any size with ".svg" extension?

Re: Skins & Icons

by jiri » Mon Mar 13, 2017 11:45 am

MM5 uses vector graphics (SVG) and so there isn't any particular size.


Re: Skins & Icons

by MMFrLife » Mon Mar 13, 2017 11:37 am

What format and size are MM5's icons?

Re: Skins

by jiri » Thu Mar 09, 2017 4:45 pm

Always looking for a useful feedback! ;-)


Re: Skins

by MMFrLife » Thu Mar 09, 2017 3:38 pm

Thanks, Jiri

Maybe I spoke too soon on that. It's actually been a little while since I've fiddled with MM5. I just updated to
.2062. Seems to be much smoother than previous versions. I think I just need to spend a little more time with the look and feel of it.
I'll report back if needed.

Re: Skins

by jiri » Tue Mar 07, 2017 4:36 pm

What exactly do you miss in the tree? Note that the Artist and Album subnodes can be added by an Addon, as already discussed in another topic.


Re: Skins

by MMFrLife » Tue Mar 07, 2017 12:22 pm

Thanks to both!

It sounds promising! :)
It's sounding like, with panel reintroduction, a special skin may not even be needed to get the spirit of MM4.
Just put it on the right view and customize the panels.

I like the variety of different views you can get with MM5 and that's great for fun-time, pure listening mode.
But editing, organizing is, of course, different. Although, I'm not all that crazy about how the tree is laid out.
Maybe a skin would help with that.

Re: Skins

by Peke » Sun Mar 05, 2017 7:00 pm

Forgive me too. English is not my native language.

As Petr already pointed teh purpose of MM5 is not to limit UI but to liberate it. Alpha is a tech review and in final it may end very very different.

That said, as Skinning for MM5 is still open to changes (as seen) I can say that it should be possible to make skins similar to MM4 or even better.

Re: Skins

by PetrCBR » Sun Mar 05, 2017 11:42 am


Panels relocation we have already in TODO (see here).

Re: Skins

by MMFrLife » Sun Mar 05, 2017 10:05 am

Thanks, Peke

The answer may still be the same, but I worded the OP incorrectly.
Just to be clear, what I meant to say is:

Is it possible to make an MM5 skin that just has the "look" of am MM4 skin like metro - but not just in terms of colors, with panel components, to some degree, too.
Or, is it that when panel components are introduced to the MM5 UI, they won't be able to be moved around/relocated/ordered in any similar way as to
what is possible in MM4?