Difference between revisions of "How to skin MediaMonkey v3.0 and higher"

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m (Fixed the ThemeEditor 7 link (was linking to version 4))
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'''MicroPlayer''' is for the tray-area in Windows. This is mainly a control-skin, but there are indications that it'll be extended to show album-information when you activate a button in the tray-player.
 
'''MicroPlayer''' is for the tray-area in Windows. This is mainly a control-skin, but there are indications that it'll be extended to show album-information when you activate a button in the tray-player.
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===Guided skinning of Player- and FloatPlayer-skin===
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When you've downloaded ThemeEditor, you're ready to go. However, you must have a resource file (PNG, BMP,JPG-file) to retrieve images for elements in your skin from. You have the possibility to;
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a) Work from an existing skin-file.
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b) Start from scratch.
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This guide will let you do both things. It will also guide you through skinning both the Player-skin and the FloatPlayer-skin. However, the one big difference is that the Player-skin can't be transperent. Elements in it can be transparent just as with the MiniPlayer-skin, but it's main purpose is to be docked inside the MediaMonkey-window, so it needs to be a box with four sides.
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Let's begin. Always begin with the .mskn-file. It defines the resources you want to use in your skin. The ini-file is mainly for positioning and sizing of the elements.
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Revision as of 09:10, 3 April 2007

This page is to help you through skinning MediaMonkey and it's objects.

First of all, you need to download ThemeEditor 7. It's required to edit the .mskn-files which MediaMonkey uses to draw windows, objects, text etc. There'll be three categories; one for the .player-skins, one for the big ol' "Theme.mskn" and one for the other objects which also is customizable. We'll start with the player-skins.


Player-skins

Player-skins is defined by two files; the .mskn- and the ini-file. They have same names, but different extensions. There are three types of players; Player, FloatPlayer, MicroPlayer.

Player is for the player skin when the monkey is maximized with all functions activated. It can not be transperent.

FloatPlayer is for the mini-player skin which can be transperent.

MicroPlayer is for the tray-area in Windows. This is mainly a control-skin, but there are indications that it'll be extended to show album-information when you activate a button in the tray-player.

Guided skinning of Player- and FloatPlayer-skin

When you've downloaded ThemeEditor, you're ready to go. However, you must have a resource file (PNG, BMP,JPG-file) to retrieve images for elements in your skin from. You have the possibility to;

a) Work from an existing skin-file. b) Start from scratch.

This guide will let you do both things. It will also guide you through skinning both the Player-skin and the FloatPlayer-skin. However, the one big difference is that the Player-skin can't be transperent. Elements in it can be transparent just as with the MiniPlayer-skin, but it's main purpose is to be docked inside the MediaMonkey-window, so it needs to be a box with four sides.

Let's begin. Always begin with the .mskn-file. It defines the resources you want to use in your skin. The ini-file is mainly for positioning and sizing of the elements.



Main Theme (Theme.mskn)

More information to be added.


Other objects

On the to-do list of the MediaMonkey-team is wrapping of icons within the .msz-file.