Difference between revisions of "How to skin MediaMonkey v3.0 and higher"

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(Guided skinning of Player- and FloatPlayer-skin)
(Guided skinning of Player- and FloatPlayer-skin)
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Let's begin. Always begin with the .mskn-file. It defines the resources you want to use in your skin. The ini-file is mainly for positioning and sizing of the elements.
 
Let's begin. Always begin with the .mskn-file. It defines the resources you want to use in your skin. The ini-file is mainly for positioning and sizing of the elements.
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Make yourself a folder with your skins' name. Put it inside your 'X:\Program Files\MediaMonkey\Skins\'-folder. Open up ThemeEditor 7, or open up an existing .mskn-file. In either case, go up to the menu and press 'Save as'. Go the new folder you've created and name the file either Player.mskn or FloatPlayer.mskn.
 
Make yourself a folder with your skins' name. Put it inside your 'X:\Program Files\MediaMonkey\Skins\'-folder. Open up ThemeEditor 7, or open up an existing .mskn-file. In either case, go up to the menu and press 'Save as'. Go the new folder you've created and name the file either Player.mskn or FloatPlayer.mskn.

Revision as of 09:15, 3 April 2007

This page is to help you through skinning MediaMonkey and it's objects.

First of all, you need to download ThemeEditor 7. It's required to edit the .mskn-files which MediaMonkey uses to draw windows, objects, text etc. There'll be three categories; one for the .player-skins, one for the big ol' "Theme.mskn" and one for the other objects which also is customizable. We'll start with the player-skins.


Player-skins

Player-skins is defined by two files; the .mskn- and the ini-file. They have same names, but different extensions. There are three types of players; Player, FloatPlayer, MicroPlayer.

Player is for the player skin when the monkey is maximized with all functions activated. It can not be transperent.

FloatPlayer is for the mini-player skin which can be transperent.

MicroPlayer is for the tray-area in Windows. This is mainly a control-skin, but there are indications that it'll be extended to show album-information when you activate a button in the tray-player.

Guided skinning of Player- and FloatPlayer-skin

When you've downloaded ThemeEditor, you're ready to go. However, you must have a resource file (PNG, BMP,JPG-file) to retrieve images for elements in your skin from. You have the possibility to;

a) Work from an existing skin-file. b) Start from scratch.

This guide will let you do both things. It will also guide you through skinning both the Player-skin and the FloatPlayer-skin. However, the one big difference is that the Player-skin can't be transperent. Elements in it can be transparent just as with the MiniPlayer-skin, but it's main purpose is to be docked inside the MediaMonkey-window, so it needs to be a box with four sides.

Let's begin. Always begin with the .mskn-file. It defines the resources you want to use in your skin. The ini-file is mainly for positioning and sizing of the elements.


Make yourself a folder with your skins' name. Put it inside your 'X:\Program Files\MediaMonkey\Skins\'-folder. Open up ThemeEditor 7, or open up an existing .mskn-file. In either case, go up to the menu and press 'Save as'. Go the new folder you've created and name the file either Player.mskn or FloatPlayer.mskn.



Main Theme (Theme.mskn)

More information to be added.


Other objects

On the to-do list of the MediaMonkey-team is wrapping of icons within the .msz-file.