Dual Monitors BUG#2973

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Expand view Topic review: Dual Monitors BUG#2973

Re: Dual Monitors.

by Peke » Mon Dec 22, 2008 7:48 pm

There are some issues we are investigating in this Mantis BUG, but it looks that it needs to be revised/retested again.

Re: Dual Monitors.

by Jackie » Mon Dec 22, 2008 1:27 pm

Okay, it seems to work unskinned, but the looks is terrible. Is there an option to span multiple desktops in skinned mode?

Re: Dual Monitors.

by tooscaredtotry » Thu Dec 18, 2008 9:27 am

I use MM unskinned with ultramon. A "maximize to desktop" let's me make MM 3840 pixels wide.

Re: Dual Monitors.

by nohitter151 » Mon Dec 15, 2008 3:48 pm

Jackie wrote:Hello,

I have exatly the same problem with the latest MM version, I use Nvidia Dualview with two 19" TFTs (1280x1024 each), and I'd like to enlarge my Window to span both screens. It works with nearly all of my apps, but not with MM - why?
I wonder, have you tried MM unskinned? It may be the skinned version only that limits you to 1 monitor.

Re: Dual Monitors.

by Jackie » Mon Dec 15, 2008 2:55 pm

Hello,

I have exatly the same problem with the latest MM version, I use Nvidia Dualview with two 19" TFTs (1280x1024 each), and I'd like to enlarge my Window to span both screens. It works with nearly all of my apps, but not with MM - why?

by kingoomieiii » Tue Oct 02, 2007 10:17 am

As I said before, it limits its size to the screen it's currently mostly on.
I've got a 1280x1024 and a 1680x1050, and if I have it stretched horizontally on the larger one and move it halfway onto the small screen, it shrinks to 1280 pixels across. It doesn't re-extend if I put it back over.
I'm not sure if it's a bug; a lot of apps do this automatically by default, also again. Guild Wars has done this since the beta however many years ago.

by Peke » Mon Oct 01, 2007 6:51 pm

I just retested with B3 and it looks that bug is present in B3.

Looking what we changed/added in which version.
Will be fixed.

@sois
Without your screenshot I couldn't replicate it exactly, thanks.

by sois » Mon Oct 01, 2007 5:40 pm

MM3 still doesn't work. Here is the maximum I can stretch it.
Image

by kingoomieiii » Fri Sep 28, 2007 10:34 pm

As for improved multi-screen functionality, all I've noticed about MM3 it that it can remember what screen it was on last, instead of just defaulting to the main monitor.

by Peke » Wed Sep 26, 2007 4:43 pm

Have you tried MM3? It has improved Multi Monitor support.

Also for nVidia app is called nView, for ATi it is called HydraVision and both do same work.

I just Tested it on My Triple View two Monitors and TV and all worked like you described that it should work.

by kingoomieiii » Wed Sep 26, 2007 2:22 pm

Mediamonkey limits its vertical and horizontal size to the limits of the screen it's primarily on, to prevent all of the grab-move points from being offscreen and the window being unrecoverable. A lot of apps do this.

If your monitors are the same size and resolution, you might consider using Horizontal Span instead of Dualview, which is nVidia's default setting (it won't even ask you). Go to the nVidia control panel or Legacy menu thing to change this. This would alleviate the problem, if you want Mediamonkey taking up BOTH screens.

by mjf260 » Sat Sep 22, 2007 2:47 pm

Both of my systems have dual-monitors, both using NVIDIA. The 6200 on a XP Pro machine has two monitor connections on a single card, the other has two 7800's in a Vista 64 machine (actually supports 4 monitors).
In most applications, on either machine, I can "grab" the right edge of a window on the left monitor, and drag it to the far edge of the right monitor.
The window is spanning both monitors as a single screen. This is very useful for windows for many columns like the Artist view. On a single monitor it's impossible to size the columns wide enough to see, for example, the entire file path.

by Deadrockstar » Sat Sep 22, 2007 11:06 am

can you please be more specific?

Dual Monitors BUG#2973

by mjf260 » Wed Sep 19, 2007 5:01 pm

Let MM span monitors.

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