by igniteED » Thu May 03, 2018 3:54 pm
I've noticed this happening too. After some time, when a track gets to the end, no music is played via casting, MMA will try to stop (or pause) and play again, but it's stuck in a loop. Google Home Mini will still be connected. Play can sometimes be resumed by skipping track or disconnecting casting.
I've also noticed MMA skipping tracks due to unsupported file formats, even though the tracks can then be skipped back and listened to by casting. Possibly unrelated, but worth noting.
The thing is, I tried playing through Sony's music app, and the same thing happened. Could this be a cast API (or Android) thing, instead of a MediaMonkey thing?
I've noticed this happening too. After some time, when a track gets to the end, no music is played via casting, MMA will try to stop (or pause) and play again, but it's stuck in a loop. Google Home Mini will still be connected. Play can sometimes be resumed by skipping track or disconnecting casting.
I've also noticed MMA skipping tracks due to unsupported file formats, even though the tracks can then be skipped back and listened to by casting. Possibly unrelated, but worth noting.
The thing is, I tried playing through Sony's music app, and the same thing happened. Could this be a cast API (or Android) thing, instead of a MediaMonkey thing?