Vision Skin v 2.0.0.0 (07.01.2012)
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Re: Vision Skin (beta)
It's been entered as a bug (5821: Bad album art size with AlbumArtOverlay), but there's been no activity regarding it.
Re: Vision Skin (beta)
Greetings
Thanks for all your comments and ideas , the most things are finish.
and they show in the toolbar ( image 2)
,but onley MR icons work correct (on/off)

Now I'm not sure what to do ? What you think about an advanced icon set that you can install manually .
Also I'm not sure about Dreadlau's suggestion to rid of the MM icon for every windows,i like the idea and it's already done ,But what think the rest from you about?
Thanks for all your comments and ideas , the most things are finish.
I use a Icon viewer and noticed that the icons from LV,MR,SIP,and Right click for scripts icon's showing as Menu088-096 ( Image 1) so i add some modified icon's to the icon set,Mizery_Made wrote:It's a shame that scripted buttons cause such a clash with this skin though, given it's lack of color. Might have to look into modifying them so they fit, then figure out how to get the "Vision-version" ones to appear. Hm.
and they show in the toolbar ( image 2)



Now I'm not sure what to do ? What you think about an advanced icon set that you can install manually .
Also I'm not sure about Dreadlau's suggestion to rid of the MM icon for every windows,i like the idea and it's already done ,But what think the rest from you about?
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- Posts: 2283
- Joined: Tue Aug 29, 2006 1:09 pm
- Location: Kansas City, Missouri, United States
Re: Vision Skin (beta)
If some of the script buttons are skinnable, then it would obviously be nice to have an "Extended" package that would cover then. However, if they're not working correctly, it may not be advisable without knowing why. It does introduce an interesting concept though, having a way to register buttons for scripts in MM, and then have them skinnable. Or available to place on other toolbars.
Maybe then, LastFM, Batch Art Finder and Magic Nodes could be fitted for scripts like these too (though Magic Nodes is less a button, and more of a Tree/Menu Icon). Wishful thinking, I spose. Your modified icons do look nice though.
Removing the MM Icon from the windows is a good move in my opinion, as it keeps the title bars more consistent throughout, since it's not there for the main window. It also suffered the issue of clashing with the color scheme, so it won't be an "eye sore" (bit of an overstatement, but... yeah).
EDIT: Strange that MR is the only one that works with on/off, as with the standard icon, I notice no difference in it between the on and off states. However, the SIP button changes colors to indicate the state, perhaps due to their similarity, you've confused the two? If that's the case, maybe SIP is scripted to indicate on/off state, whereas MR isn't? Can't comment on the other two, as I use neither script.
EDIT 2: I just noticed that the MR icon appears twice, but differently as 89 & 90... which further makes it strange it doesn't work. That is, unless like previously mentioned, given their similarities, you might've gotten them mixed up?
Maybe then, LastFM, Batch Art Finder and Magic Nodes could be fitted for scripts like these too (though Magic Nodes is less a button, and more of a Tree/Menu Icon). Wishful thinking, I spose. Your modified icons do look nice though.

Removing the MM Icon from the windows is a good move in my opinion, as it keeps the title bars more consistent throughout, since it's not there for the main window. It also suffered the issue of clashing with the color scheme, so it won't be an "eye sore" (bit of an overstatement, but... yeah).
EDIT: Strange that MR is the only one that works with on/off, as with the standard icon, I notice no difference in it between the on and off states. However, the SIP button changes colors to indicate the state, perhaps due to their similarity, you've confused the two? If that's the case, maybe SIP is scripted to indicate on/off state, whereas MR isn't? Can't comment on the other two, as I use neither script.
EDIT 2: I just noticed that the MR icon appears twice, but differently as 89 & 90... which further makes it strange it doesn't work. That is, unless like previously mentioned, given their similarities, you might've gotten them mixed up?
Re: Vision Skin (beta)
I have no idea how hard it is to create/skin the icons, but I second the idea that if it is possible they would look nice, especially in dark skins. I lighter skins sometimes the different colors look good.
Again, you get to decide. So far all your decisions are good!
Again, you get to decide. So far all your decisions are good!
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Re: Vision Skin (beta)
That's something I've thought about suggesting. It is quite hard to seek toward the end of the song, if you're not too far in. However, I realize that doing so would disrupt the design to some degree. Would be a point toward usability however.
Re: Vision Skin (beta)
I really like the fact the seek bar is hidden, a look that contributes to the clean design and it's different. I don't have any problem using it.
Re: Vision Skin (beta)
Greetings
Script Icons:
Hmm,I make some more test's and it look like the script Icons got no fix mapping for menu icon numbers
so this was a short nice dream.
SeekBar:
Still i prefer the SeekBar without Background,everything you place behind will break the Design,
but i look what i can do.
I try different thing's and the best solution i found until now looks like this

Script Icons:
Hmm,I make some more test's and it look like the script Icons got no fix mapping for menu icon numbers

so this was a short nice dream.
SeekBar:
Still i prefer the SeekBar without Background,everything you place behind will break the Design,
but i look what i can do.
I try different thing's and the best solution i found until now looks like this

Re: Vision Skin (beta)
That looks really great to me.DreadM wrote: SeekBar:
Still i prefer the SeekBar without Background,everything you place behind will break the Design,
but i look what i can do.
I try different thing's and the best solution i found until now looks like this

It looks like you have added a little glow to the end of the seek trail.
Data Entry Fields Black On Black
I have noticed that the data entry fields such as tagging fields and the search box is black text with black background.
I have trouble reading it while editing. The font becomes white after focus is lost.
I have trouble reading it while editing. The font becomes white after focus is lost.
Re: Vision Skin (beta)
I like it!DreadM wrote:SeekBar:
I try different thing's and the best solution i found until now looks like this
--
The gpzbc
The gpzbc
Re: Vision Skin (beta)
DreadM,
I know you are looking for input, otherwise I wouldn't say anything. I will restate that I like the seek bar the way it is now, invisible. Much cleaner in my opinion.
However, you get to choose. If you choose to change it however, I hope you tell us how to make the seek bar like Beta!
Still anxiously awaiting the final version.
I know you are looking for input, otherwise I wouldn't say anything. I will restate that I like the seek bar the way it is now, invisible. Much cleaner in my opinion.
However, you get to choose. If you choose to change it however, I hope you tell us how to make the seek bar like Beta!
Still anxiously awaiting the final version.
Re: Vision Skin (beta)
Maybe a compromise would be to keep it invisible until you mouse-over it?
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Re: Vision Skin (beta)
That would be nice but unfortunately not possible!Benn wrote:Maybe a compromise would be to keep it invisible until you mouse-over it?
MediaMonkey user since 2006
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Re: Seek Bar
Another thing I noticed with the Seek Bar on this skin is that I can't back track the song using the Seek Bar when it is nearing the end of the track.dypsis wrote:A faint line to show where the Seek Bar is would be great.
It is currently invisible, so you need to guess where it is to progress the track using the Seek Bar.