Slim Player - Wishlist

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by drjboulder » Sun Apr 20, 2008 5:58 am

rovingcowboy wrote:well dive in on the project skin ....
Yeah, I will have a look at that tomorrow, think that I may have been bitten by the bug.
Heck, I could not resist this response. :lol:

Came kinda close to what he wanted:
Image

What I came up with, without trying to make it perfect:
Image

So, yeah I will have a look at the project skin and see if that is my next step to actually becoming a skinner!

by rovingcowboy » Sun Apr 20, 2008 4:59 am

well dive in on the project skin it still needs a main player and the two microplayers. the easyist ones are the micro players.

open up the mskn for them from one of my skins if you have one of my skins and see how simple you can get away with making the micro players.

doing them will get you use to skinning or just jump in headfirst on the big main player and fry you're mind with all you can do or need to do with it.

of course in warnning it might turn some people off when they fry their mind on that main player as the first skinning attempt.

but the project skin has got no response from anyone other then nohitter151 who is making the float player for it.

just follow the rules in the wiki page for the project skin.
8)

by drjboulder » Sat Apr 19, 2008 3:07 am

rovingcowboy wrote:its always nice to have a new skinner in the group. :D welcome to the wonder world of wishful skinning. :roll:
Wouldn't call myself a skinner, yet.
But, getting my toes wet has got me thinking that I may dive in a little deeper! :)

by rovingcowboy » Sat Apr 19, 2008 1:05 am

its always nice to have a new skinner in the group. :D welcome to the wonder world of wishful skinning. :roll:

by drjboulder » Fri Apr 18, 2008 2:37 am

Just an update...
As I know everyone is waiting with baited breath to know if after success with Nohitter's Zune Slim, if I ever got everything sussed out with MagicalPig's SongBird Slim...
Opened it up tonight with all my new found knowledge and was able to get it configured pretty easily:
Image

Now, if only the skinning engine supported comments as an available mask!

by rovingcowboy » Tue Apr 15, 2008 12:08 am

drjboulder wrote:If I would have posted the entire .ini, someone would have caught it immediately and I would not have had the lesson that this little project turned into. :wink:
yep but ya strained my poor old mind it don't like to work that hard any more. it got plum lazy :lol:


:roll:

by drjboulder » Tue Apr 15, 2008 12:03 am

If I would have posted the entire .ini, someone would have caught it immediately and I would not have had the lesson that this little project turned into. :wink:

by rovingcowboy » Mon Apr 14, 2008 11:55 pm

well it proves one thing.

that my signiture goes for art work errors also. :D

by MoDementia » Mon Apr 14, 2008 10:20 pm

Excellent,

It can be difficult to work with someone elses work because, like scripting, you need a global understanding of the end result.
If there is a "bug" its very hard to find if it is outside your understanding

i.e. If you had listed the whole ini someone would have seen the size :)
[CloseButton]
[MaximizeButton]
[PlaylistButton]
Probably give it away too hehehe

by drjboulder » Mon Apr 14, 2008 8:17 pm

Well, I think that I figured out what the problem was.

With a fresh brain, I decided to use a fresh skin and work on NoHitter' Zune Slim Player.
Taking a more global look at the float.ini and not just focusing on what I was changing.
Right away I noticed that the players actual width was only 500. I had been using a pixel ruler to get a rough idea where I wanted various elements on an expanded to full screen player. So, I was positioning elements in places that did not exist! :oops: :lol:

So, I figured it out!
May I present my Dream Slim Zune Player:
Image

I thank everyone for their patience and help.
I will be quite now. 8)

by rovingcowboy » Mon Apr 14, 2008 7:59 am

its possible that could be overlapping but that is taken care of in the player's mskn file, i believe. i don't have the player so i don't have the whole ini file. to see if it is in there some place?
since i don't use those buttons on my players that i remember anyway? i did put the close button on one floating player but don't remember how.

just make sure none of the numbers for postion and size and location and length over lap and your fine. with that, if it still shows over laping then its going to take the redo of the whole ini file to figure out where it is.
8)

by drjboulder » Mon Apr 14, 2008 5:28 am

Hmmmm.....
Just re-reading the entire thread before Shutting Down for the night...

Could this be the issue?
MoDementia wrote: If it still doesn't work
You might like to check Playlist/Max/Close Buttons pos and length(width) to make sure they aren't overlapping
[CloseButton]
[MaximizeButton]
[PlaylistButton]

by drjboulder » Mon Apr 14, 2008 4:34 am

monkey hi fi wrote: there is something to be said for keeping it as simple as possible., :wink: just take a break let the info soak in for a day or so then get a huge cup of coffee and try again.
That would be the plan minus the coffee, plus the Home Brew!

by monkey hi fi » Mon Apr 14, 2008 4:16 am

artist and title should not have disappeard?

i don't have any idea what that text align is doing there.

here is the code i use for the concert skin's two text areas which are on the same line. you would just have to change the size code, the placement pixels to fit your player skin.
and the font and the font size and the font color and the % codes to show what you want in each but these two do work.
and if the text is too long in each of these it will scroll.

there is something to be said for keeping it as simple as possible., :wink: just take a break let the info soak in for a day or so then get a huge cup of coffee and try again. :D

Code: Select all


[SongTitle]
Type=Text
Resizable=1,1,0,0
Pos=150,4
Size=625,25
Transperent=1
TextMask=%S
FontColor=FFFFFF
FontHeight=-20

[Custom1]
Type=Text
Resizable=1,1,1,1
Pos=800,4
Size=430,25
Transparent=1
TextMask=%A
FontColor=FFFFFF
FontHeight=-18

roving cowboy / keith hall / monkey hi fi

8)

by drjboulder » Mon Apr 14, 2008 1:44 am

rovingcowboy wrote: but you cant have the custom two load on the same line under the custom one, you have custom1 starting at 396. and going for 300 pixels long. and you have custom2 starting at 394 and going for 310 pixels long your covering up your custom1 line. it wont work.
you only need a few pixels if you want that type of thing.
Thats why I said this:
drjboulder wrote:what I have good enough.
Image
This is what I ended up using (tho, it seems like bad code to me :-? ):
rovingcowboy wrote: just make the size=15,13 for each of the custom sections.
then place the custom2 at pixel 406
and make the code for both of them in resize =0,0,1,1 they should both resize with the right of the player but the left side of the text line should stay with that pixel that it was told to start at. if the pixel that starts the stretching part of the skin is at a location to the left of the custom sections starting pixel

when you do that if one stretches on top of the other one, just change the location for the starting pixel to the section that is on the right which would be the one that starts at 406. just move it to 415 and check the skin again, if all is fine then you got that in the right location to start with.
now go back and change the other's size to fill in the extra 9 pixels and give it a longer view area when the skin is shrunk to the small size.


i've seen your image and according to the text you have in the ini file the time counter is at location 320. it is also 64 pixels long. which would be stopping at 384. you have your custom2 starting in 394. so some place between 320 and 394 is where the skin splits and stretchs.
if you want the custom2 to stay on the left you need to move it back wards from 394 a few pixels at a time to 384 and see if it stops sliding when you stretch the skin.
if not then make the clock a little smaller, and move the custom2 over some more, do that until you find the place the custom2 section stops sliding. it is sliding because it is pinned to a pixel that is on the moving part of the skins background.
Once I feel up to working on this some more, I will try to wrap my brain around that. For now, bad code and all, I have what I was initially looking for. It is just not perfect.
rovingcowboy wrote: here i changed the code to the numbers i said.
use it and see if the sections stay where they are and stretch to what you want.

if they do then you just have to change the stuff size of the text areas, and then the location again of the one on the right which is custom1

if the custom2 still slides to the right you need to do that backwards moving thing to find where to pin it.

Code: Select all

[Custom1] 
Type=Text 
Resizable=0,0,1,1 
Pos=406,5 
Size=15,13 
Transperent=1 
TextMask=%C4 
TextAlign=-1 
FontColor=4C5049 
FontHeight=-9 
FontName=Verdana 

[Custom2] 
Type=Text 
Resizable=0,0,1,1 
Pos=385,5 
Size=15,13 
Transperent=1 
TextMask=%A - %S 
TextAlign=0 
FontColor=4C5049 
FontHeight=-9 
FontName=Verdana 

[TimeDisplay] 
Type=Text 
Resizable=1,1,0,0 
Pos=320,5 
Size=64,13 
TextAlign=1 
Transperent=1 
TextMask=%H/%I 
SmallDigits=0 
FontColor=4C5049 
FontHeight=-9 
FontName=Verdana 
Using those positions.... Artist/Title disappeared and comment was reduced to a 15 pixel scroll box:
Image
Like I said, what I have now is workable.
Once I give my brain a rest, I will pick it up again.
Thanks for your interest and responses.

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