3.0.1.1120: crossfading uses more than 50% process [F4203]

Beta Testing for Windows Products and plugins

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Pastis
Posts: 35
Joined: Sun Sep 09, 2007 12:41 pm

3.0.1.1120: crossfading uses more than 50% process [F4203]

Post by Pastis »

Hello guys, i just noticed that this evening while i was writing on msn:

When MM passes by from one song to the next one on the playlist (cross fading system), it leads to make slower my pc, during one or 2 seconds.
When the new song is played, no problem anymore, until the next song's crossfading, where the problem appears again.

I observed the phenomenon with the task manager processus, and i saw it used until 56% process during thoses 2 seconds.

It never happenned with the previous builts of MM.

Did someone else notice that?

Thank you!
sparker
Posts: 21
Joined: Wed Oct 10, 2007 12:57 am

Post by sparker »

dont know about the older versions, but same here
rusty
Posts: 8827
Joined: Tue Apr 29, 2003 3:39 am
Location: Montreal, Canada

Spike on track change

Post by rusty »

Pastis,

Can you re-verify that earlier builds (e.g. RC2/RC3) don't experience this problem on your machine. Also, can you see whether disabling hardware acceleration, OR switching to waveout output plugin solves the problem?

Note: I do see a crossfading-related spike, but that's related to filling the buffer.

-Rusty
MM3 monkey
Posts: 455
Joined: Mon Aug 27, 2007 2:34 am

Post by MM3 monkey »

Hello, Rusty. Happy Christmas + thanks for MM + I hope you get to put your feet up soon. I've got the same problem. Didn't report it bcos I thought it was my computer's fault. I haven't got crossfading ticked in the play menu btw.

I changed to wave output but the behaviour is still the same. It spikes on change and then stays spiked for a second or two when the new song has started too.

I think this is a very new thing - maybe RC4/5; sorry, I can't be sure. I don't know what hardware acceleration is, so I'll leave that to someone else till I find out!

Good luck.
MMW 4.1.9.1764|MMA 1.1.3.0482|Android 5.0|Win 8.1 64 bit
MM3 monkey
Posts: 455
Joined: Mon Aug 27, 2007 2:34 am

Post by MM3 monkey »

Proper answer (forget previous post):

I get a spike up to c. 60% in CPU usage when MM changes to the next song.

It happens with and without crossfade, with and without hardware acceleration and also with the waveout output plugin. I also tried it with all the boxes at the bottom unchecked too.

You cannot click on anything else for the three seconds or so this process takes - the program 'seizes up' if you do (but usually comes out of that state when you wait).
MMW 4.1.9.1764|MMA 1.1.3.0482|Android 5.0|Win 8.1 64 bit
rusty
Posts: 8827
Joined: Tue Apr 29, 2003 3:39 am
Location: Montreal, Canada

CPU spike

Post by rusty »

Will be fixed in RC6.

Thx.

-Rusty
Pastis
Posts: 35
Joined: Sun Sep 09, 2007 12:41 pm

Post by Pastis »

Thank you MM3 monkey for the testes, and thank you rusty :)
TwiztidSinz
Posts: 146
Joined: Tue Sep 11, 2007 10:47 am
Contact:

Post by TwiztidSinz »

might wanna remove that extra E from 'tests' before people get the wrong idea :-P
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paulmt
Posts: 1170
Joined: Tue Jul 18, 2006 6:06 pm

Post by paulmt »

TwiztidSinz wrote:might wanna remove that extra E from 'tests' before people get the wrong idea :-P
I thought the same thing! :lol:
MM3 monkey
Posts: 455
Joined: Mon Aug 27, 2007 2:34 am

Post by MM3 monkey »

I'm glad they arrived safe and sound, Pastis.
MMW 4.1.9.1764|MMA 1.1.3.0482|Android 5.0|Win 8.1 64 bit
Pastis
Posts: 35
Joined: Sun Sep 09, 2007 12:41 pm

Post by Pastis »

might wanna remove that extra E from 'tests' before people get the wrong idea
Indeed loool sorry :oops:

But what wrong idea people could have reading "testes"? Because the word "teste" doesn't exist in english. I didn't find it in dictionnaries...

EDIT:
OK i understood :D :D :D
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