Vitreous improvements [7208]

Beta Testing for Windows Products and plugins

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Lowlander
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Re: Vitreous improvements [7208]

Post by Lowlander »

That's unfortunate as in MM3 you could disable it by clicking on it.
PetrCBR
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Re: Vitreous improvements [7208]

Post by PetrCBR »

Yes .. but it's classic visualization. Embedded is placed on volume bar so clicking on it should change the volume (also it's same visualization as in Glided ... VU meter in volume).
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Eyal
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Re: Vitreous improvements [7208]

Post by Eyal »

alystair wrote:Is there a way to disable the in-volume bar visualization? My precious 1% CPU! :P
Unless you have a slow computer, it uses almost no resources, and I'm sure it's not even uses 1% of your precious CPU.
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Dreadlau
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Re: Vitreous improvements [7208]

Post by Dreadlau »

Hello.
Found a little problem when you play a long track.

screenshot:
Image
Seven Ultimate X64 SP1 / Sansa Clip 2go (with RockBox)
Dreadlau
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Re: Vitreous improvements [7208]

Post by Dreadlau »

I just saw http://www.ventismedia.com/mantis/view.php?id=7287

Maybe its the cause of this problem.
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nohitter151
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Re: Vitreous improvements [7208]

Post by nohitter151 »

Dreadlau wrote:I just saw http://www.ventismedia.com/mantis/view.php?id=7287

Maybe its the cause of this problem.
Yep, that's why I reported it :wink:
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Dreadlau
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Re: Vitreous improvements [7208]

Post by Dreadlau »

Hello Nohitter,

The vertical toolbar separator is looking a bit weird.

see screenshot:
Image
Seven Ultimate X64 SP1 / Sansa Clip 2go (with RockBox)
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Re: Vitreous improvements [7208]

Post by nohitter151 »

Dreadlau wrote:Hello Nohitter,

The vertical toolbar separator is looking a bit weird.

see screenshot:
See: http://www.mediamonkey.com/forum/viewto ... 45#p191703
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Dreadlau
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Re: Vitreous improvements [7208]

Post by Dreadlau »

Yeah I'm aware of this limitation. But you'll need to use a workaround.
Vitreous being the default skin, it has to render correctly in every circumstance.
DreadM had to change it too in the pulse skin because of the lack of a VertGrabber object.
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Re: Vitreous improvements [7208]

Post by nohitter151 »

Dreadlau wrote:Yeah I'm aware of this limitation. But you'll need to use a workaround.
Vitreous being the default skin, it has to render correctly in every circumstance.
DreadM had to change it too in the pulse skin because of the lack of a VertGrabber object.
Fixed for 1351.
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DreadM
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Re: Vitreous improvements [7208]

Post by DreadM »

nohitter151 wrote:Fixed for 1351.
How ? New Object ? :roll:
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Re: Vitreous improvements [7208]

Post by nohitter151 »

DreadM wrote:
nohitter151 wrote:Fixed for 1351.
How ? New Object ? :roll:
No, with a clever workaround :wink:
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Dreadlau
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Re: Vitreous improvements [7208]

Post by Dreadlau »

nohitter151 wrote: No, with a clever workaround :wink:
Works great. Nice!
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timelezz
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Re: Vitreous improvements [7208]

Post by timelezz »

Can this be fixed too? The top bar of the 'Current playing' list looks like someone was hungry (in mini-player mode)
Image

(Tested on MM 4.0.0.1351)
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Re: Vitreous improvements [7208]

Post by nohitter151 »

Thanks, that was a regression in the latest build since I updated the tab background on XP. should be fixed in 1352.
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