{UPDATE} GrooveMonkey Mock-up

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Re: {UPDATE} GrooveMonkey Mock-up

Postby theta_wave » Mon Jan 02, 2012 11:12 pm

Wow, this skin is looking more and more awesome. Thanks!
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Re: {UPDATE} GrooveMonkey Mock-up

Postby heartofhate » Tue Jan 03, 2012 6:06 am

nice little update.
i really like the new icons.
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Re: {UPDATE} GrooveMonkey Mock-up

Postby heartofhate » Wed Feb 01, 2012 1:47 pm

i was wondering how the work on this skin is going on. there wasn't an update for a long time now :cry:
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Re: {UPDATE} GrooveMonkey Mock-up

Postby Darmst » Fri Feb 10, 2012 3:42 pm

woah, looks like the skin I've been looking for! Keep up the work!
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Re: {UPDATE} GrooveMonkey Mock-up

Postby theta_wave » Sun May 13, 2012 2:26 am

Is the status for this skin "never was"?
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Re: {UPDATE} GrooveMonkey Mock-up

Postby askun » Mon Jun 11, 2012 2:45 pm

I would love to see this skin becoming real.
I could give MM4 a chance for that one ;)
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Re: {UPDATE} GrooveMonkey Mock-up

Postby DreadM » Wed Jul 11, 2012 12:28 am

Greetings

Well i don't know if this skin is still under construction or not,
but long time we here no news on this ,
so i made my one interpretation from this nice skin,
theme based on the I-monkey skin with some modifications,
player layout based on the original design draft from Aethereal,
but with some small changes and volume controls.
so far it look like this :
Image
closer i can't get with current skin engine!
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Re: {UPDATE} GrooveMonkey Mock-up

Postby Stigg » Wed Jul 11, 2012 3:34 am

Very nice Dread boy. :)
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Re: {UPDATE} GrooveMonkey Mock-up

Postby gege » Wed Jul 11, 2012 9:53 am

Now, that is SWEET! Gorgeous!
Just create a variation with light gray player and we're done.
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Re: {UPDATE} GrooveMonkey Mock-up

Postby Darmst » Wed Jul 11, 2012 10:30 am

Really nice dread!
Only thing I find kinda irritating is how bright the text is, it should be kinda darker like the original mock up. But that's a minor complain. Really, keep it up!
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Re: {UPDATE} GrooveMonkey Mock-up

Postby DreadM » Thu Jul 12, 2012 9:52 am

gege wrote:Just create a variation with light gray player and we're done.

You mean somehow like this ?
Image
Player symbols need more contrast!
i like more the dark one :D

Darmst wrote:Only thing I find kinda irritating is how bright the text is, it should be kinda darker like the original mock up

Well i use the same font color ,
Aethereal use a different font type and bigger size in his mock up,
also some text shadows in some places ,but this is not possible with the monkey engine.
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Re: {UPDATE} GrooveMonkey Mock-up

Postby gege » Thu Jul 12, 2012 10:20 am

DreadM wrote:
gege wrote:Just create a variation with light gray player and we're done.

You mean somehow like this ?
...
Player symbols need more contrast!
i like more the dark one :D


Hummm... i think you made it too bright. Background should be a little darker and player buttons should be dark gray, IMO.
I've made this rough mockup, using only Curves and Invert Colors, just to give you an idea of what I had in mind.

Image

But you're the artist here. Feel free to make it the way you want it. And, BTW, I like de dark player version too :)
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Re: {UPDATE} GrooveMonkey Mock-up

Postby Stigg » Thu Jul 12, 2012 1:54 pm

That looks nice gege. :)
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